An
God of the sky, original sovereign of the Sumerian pantheon. His name becomes the divine sign (𒀭) preceding every other god's name. In the game, the Sumerian face of the Monade — the same center called Dao, Para Brahman, Olódùmarè, Nhanderu.
Etymology
The Sumerian an means “sky” — and the god’s name is homophonous with the word for the physical sky. The cuneiform sign that represents the god’s name, 𒀭, is the same sign used before the name of any other god, functioning as the divine determinative (in Assyriology called dingir, “god” in Sumerian). That is: every Sumerian-Akkadian god bears, written before its name, the name of An.
This coincidence is not a philological accident — it is a theological declaration: all gods partake of An. In Akkadian the god becomes known as Anu, with the same meaning and role.
Attributes and Role
An is the sky-god and the primordial sovereign of the pantheon. In the oldest hierarchical lists (~2600 BCE, Fara) he appears at the top. But it is a passive, distant sovereignty: An rarely acts directly in myths. The one who in fact governs the world is his son Enlil — An is the source of legitimacy, not the executor.
His domain is literally the sky — not as abstract cosmic space, but as the celestial vault, the roof of the world. Stars, constellations, planets are “the flock of An”. The Sumerian royal scepter is described as coming from An’s sky; kings receive investiture “from the hand of An”.
Cult Center
An’s main temple is the E-Anna (Sumerian: é-an-na, “house of heaven”) in Uruk, the largest city of fourth-millennium Sumer. In the late third millennium, with the rise of the Inanna cult, the E-Anna progressively came to be identified as Inanna’s temple, and An became an increasingly ceremonial figure. This displacement is visible archaeologically in the temple’s reconstruction layers.
Myths
An appears in several Sumerian and Akkadian myths, generally in a decisional-ceremonial role:
- Enuma Elish (Akkadian, ~1100 BCE): An (Anu) is among the primordial gods, a descendant of Apsu and Tiamat. He yields sovereignty to Marduk at the end of the epic.
- Inanna and the Bull of Heaven: An grants his daughter Inanna the bull of heaven, which she uses to take vengeance on Gilgamesh (in the epic of the same name).
- Adapa: An judges the wise Adapa when the latter breaks the wing of the south wind. He offers him the bread and water of life — which Adapa, ill-advised by Enki, refuses.
Direct Syncretisms in the Mesopotamian-Mediterranean World
- Anu (Akkadian) is practically the same figure.
- The Greek Zeus inherits part of An’s role (sky-god, nominal sovereign), although he is far more active in myth.
- The Roman Jupiter follows the line of Zeus.
An’s “passivity” is structurally curious: the highest deity in the hierarchy is the least active. This appears in several Indo-European and Semitic pantheons, and anthropologically is sometimes read as the vestige of a deus otiosus (an inactive, withdrawn god) — a divinity that, by being pure source, cannot act without ceasing to be what it is. It is precisely this profile — sovereign without being oppressor, source without being interventionist — that opens the cosmological reading the game makes of him.
Game Perspective
In Mensageiros do Vento, An rarely appears as an active character — faithful to his mythological role. When he does appear, it is in deep memories (accessible through the Akashic Records) and in ceremonial references: scepters, oaths, divine investitures.
But the cosmological reading the game makes of An goes far beyond that. Under the Wiki’s gnostic/theosophist lens, An is the Sumerian face of the Monade — the absolute, unreachable and ineffable center from which the Pleroma emanates. Distant, hidden, sovereign without being oppressor — in contrast to Enki, the Demiurge architect of the social-prison order. Where the Demiurge acts, An simply is — and that is his authority.
It is important to mark the difference in nature. An is not, in this lore, of the same order as Enki, Enlil or Inanna — these are Anunnaki, akashic humans divinized by the first civilizations for their access to the Records. An is a distinct category: the Sumerian name for the source-principle prior to any nameable figure, person or Anunnaki. To confuse him with a god-person of the pantheon — as a literalist reading does — is to lose the axis of what the term points to.
Enlil, despite his executive role in the Sumerian pantheon, is not aligned with the Demiurge’s architecture — on the contrary, he led alongside Nanna and Inanna the faction opposing Enki, and was for that reason eliminated by the Demiurge himself (see Enlil for the tragic arc). The mistake of equating Enlil with the Demiurge is precisely the result of the deception operation Enki mounted — and which the Wiki, in all relevant articles, undoes.
The Monade Has Many Names
The intuition that there exists a single center, source of all that lives, prior to any nameable figure runs through religious and philosophical traditions independent of one another. In Mensageiros do Vento, all these traditions are read — under the theosophist lens — as looking at the same reality, with different vocabularies. The direction of reading matters: the game does not reduce these figures to “another name for An”; it elevates An to the archetypal level of source-principle that each tradition already names in its own grammar. An is the Sumerian name; but the same center receives:
- Monas / Monade — in Greek, “the One”. Pythagorean and Neoplatonic term for the primordial unity; adopted by Gnosticism as the unknown Father of the Pleroma.
- Pleroma (πλήρωμα, “fullness”) — in Gnosticism, the totality of the aeons that emanate from the Monade. It is not “another place”; it is the fullness of what the Monade is when it unfolds.
- Bythos (Βυθός, “the Abyss”) — the Valentinian name for the Father-source: that from which all emanation proceeds, and which cannot be named without being diminished.
- Tò Hén (τὸ Ἕν, “the One”) — in Plotinus and Neoplatonism, the absolutely simple principle, prior to Being, from which everything proceeds by superabundance.
- Dao / Tao (道) — in the Chinese tradition, “the Way”: that which cannot be said (“the Dao that can be named is not the eternal Dao” — Dao De Jing 1), spontaneous source of all things. Structurally identical to the Monade.
- Tian (天) — “Heaven” in classical Chinese, the ordering principle that sustains the moral mandate of the cosmos. In some readings, a hypostasis of the Dao; structurally close to An (also “sky/heaven”).
- Para Brahman (परब्रह्म) — in Vedanta, the Absolute without attributes (nirguna), prior to any personal divinity. Saguna Brahman (with attributes) is its manifested face; Para Brahman is what lies before any face.
- Ein Sof (אֵין סוֹף, “Without End”) — in Kabbalah, the Infinite prior to any of the sephiroth. It cannot be thought, only pointed to.
- Olódùmarè (also called Olorum, “Lord of the Sky”) — in Yoruba cosmology, the supreme divinity, source of all àṣẹ (power of actualization), from whom the Orixás emanate as faces. Olódùmarè does not receive direct worship — it is approached through the intermediary of the Orixás —, exactly as An in Sumer received less direct worship than his “children”.
- Nhanderu (also Ñamandu, “Our Father”) — among the Guarani-Mbyá, the first-and-last Father who generated himself in the midst of primordial darkness, created the foundation of the soul-word (ñe’ẽ) and from it all things. The Mbyá cosmogony (“Ayvu Rapyta”) narrates this emergence with remarkable metaphysical sobriety.
- Tupã (in some Tupi-Guarani traditions) — used by catechists to translate “God”, but originally associated with thunder; in some theosophist readings is absorbed as a regional name for the same center.
- Wakan Tanka (Lakota / Sioux) — “Great Mystery” / “Great Sacred”: source and totality, not personifiable.
- Gitche Manitou (Algonquin) — “Great Spirit”; functional analog of Wakan Tanka.
- Ometeotl (Nahuatl / Aztec) — “Two-God”, the primordial dual principle that precedes all individualized gods; read as a Monade that already contains polarity within itself.
- Viracocha (Quechua, Andean) — supreme creator in the Inca pantheon, source of all other divinities.
- Ame-no-Minakanushi (天之御中主, Shinto) — “Lord of the August Center of Heaven”: the first kami to appear in the Japanese chronicles, the central principle from which all else emerges.
- Nyame (Akan / Ghana) — supreme sky-god, “The One Who Is Full”; receives little direct worship, but is the source of everything.
- Mawu (or Mawu-Lisa, Fon / Benin) — supreme divinity, in some traditions dual, creator of the world.
- Mungu (Swahili / Bantu, with variants in various languages — Nzambi, Nyambe) — the one supreme God of Bantu traditions, frequently withdrawn and not directly worshipped.
- Roog (Serer, Senegal) — supreme divinity, primordial source.
This list is not exhaustive nor does it pretend to merge these traditions — each has its own internal cosmology, its own unfoldings, its own practices. What the game postulates, under the theosophist lens, is that all of them are pointing to the same central reality, with the vocabularies, myths and ritual gestures each people developed. An is what the Sumerians called what others called by other names.
Important note on living traditions. Many of the traditions named above are faiths practiced today by entire religious communities — Yoruba and Candomblé, Umbanda, Mbyá-Guarani, Lakota, Akan, Fon, Bantu, Serer, Vedanta, Taoism, Shinto, Kabbalah. Their inclusion here is a gesture of recognition and metaphysical kinship, never an attempt to subsume others’ cosmologies into the game’s, nor to declare “what those traditions really meant.” Each tradition remains, in its own right, what it says it is. The perennialist reading the Wiki adopts is an internal worldbuilding lens, not a verdict on real faiths.
Why This Equivalence Matters for the Lore
The reading is structural, not decorative. If An is the Monade, then:
- The other Anunnaki — including Enki, the game’s Demiurge — are emanations, not the source. The Demiurge is not the apex; it stands below An.
- The psychological and social “prison” that Enki architects is not decreed by An. An, withdrawn, does not authorize the prison; nor does he undo it, because that is not how An operates.
- Gnostic salvation, in the game, is not “returning to An” in the sense of a cosmic journey — it is recognizing that one already is, in some sense, An: the spark of Sophia awakened in the first conscious creature is the source itself recognizing itself within the evolved being.
The Wiki assumes, as an editorial principle, that dominant religions — in any era — tend to confuse the source with its executors. This is the structural error the game points to. But the Wiki does not yet name which concrete historical figures would be, in other traditions, reduced or confused hypostases of ancient Sumerian gods — that identification is a matter of discovery within the game, not of Wiki declaration.
See Also
This page is cited in
- Inanna · Sumerian gods
- Yaldabaoth · Concepts
- Monas / Monade · Concepts
- Sin · Akkadian gods
- Nova Uruque · Game world
- Nippur · Ancient places
- Nova Eanna · Game world
- Marduk · Akkadian gods
- Ereshkigal · Sumerian gods
- Eryx · Ancient places
- Enlil · Sumerian gods
- Enki · Sumerian gods
- El · Canaanite gods
- Baal · Canaanite gods
- Aurora · Game world
- Anunnaki · Concepts
- Anu · Akkadian gods
- Tò Hén · Concepts
- Viracocha · Source-principle
- Gitche Manitou · Source-principle
- Para Brahman · Source-principle
- Ometeotl · Source-principle
- Wakan Tanka · Source-principle
- Tian · Source-principle
- Nhanderu · Source-principle
- Dao · Source-principle
- Tupã · Source-principle
- Olódùmarè · Source-principle
- Ein Sof · Source-principle
- Uruk · Ancient places
- Ki · Sumerian gods